I'm a 3D artist, modeling both hard and soft body in Blender. I am also versed in texturing via Adobe Photoshop. I graduated from The University of Texas at Dallas in Fall 2019 with a degree in Arts and Technology, focusing specifically on 3D modeling, 3D fabrication, and painting. My secondary abilities include rigging, animation, lighting, texturing, projection mapping, and figure drawing. I love effective, on-the-fly problem-solving and can master new software very quickly. I dedicate most of my expertise towards my private projects and assisting others in theirs.